How to Make Low-Poly Models with Pixel Texture | Blockbench Tutorial
Let’s try out the low-poly modelling software Blockbench! This is an information-rich tutorial for beginners (of which I am one!), because I wanted to explore the fundamentals before revisiting Blockbench for some more ambitious work in the future!
#Blockbench
https://www.blockbench.net/
Special thanks to the Pokémon Wiki (https://pokemon.fandom.com/wiki/Pokemon_Wiki) for being a useful resource of information and reference visuals!
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0:00 Intro
0:44 New Project / Adding Shapes
2:08 3D Workspace and the Object Controls
5:55 Creating the Pixel Texture
9:35 Exporting a GIF
10:42 Making the MYSTERY Object!
11:22 Creating Groups and Setting the Pivot Point
12:31 Loop Cut
14:00 Finishing Details
14:36 Scaling an Object
15:16 Texturing, Round 2!
15:59 FINAL ARTWORK
16:42 CRT Time
17:13 VID OVER
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Check out my art here:
https://www.instagram.com/brandonjamesgreer
https://www.twitter.com/BJGpixel
INPRNT Shop: https://www.inprnt.com/gallery/bjgpixel/
Redbubble Shop: https://rdbl.co/bjgpixel
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Software used: Blockbench (Version 4.6.5, on Mac)
Need help picking a pixel art program? Watch this: https://youtu.be/90BghUX7SD0
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Title sequence theme music by Failpositive:
http://www.failpositive.bandcamp.com/
https://www.twitter.com/failpositive
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