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Most FPS games avoid doing this... and for good reason

0 Visninger • 10/12/24
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Have you ever wondered why games avoid simulating the whole of the player's body? In this video I discuss two commonly used techniques for rendering a first person player perspective including drawing the player's hands separately and using a full body awareness system. This video also showcases the full body awareness system I have developed for my game Rift Division.

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SUPPORT THE GAME ON PATREON:
https://www.patreon.com/RiftDivision

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Chicken head stabilisation video:
https://www.youtube.com/watch?v=_dPlkFPowCc

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#devlog #gamedev #unity #multiplayer #fps

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