watermark logo

下一个

自动播放

Most FPS games avoid doing this... and for good reason

0 意见 • 10/12/24
分享
嵌入
121gamers
121gamers
14 订户
14

Have you ever wondered why games avoid simulating the whole of the player's body? In this video I discuss two commonly used techniques for rendering a first person player perspective including drawing the player's hands separately and using a full body awareness system. This video also showcases the full body awareness system I have developed for my game Rift Division.

---------------------

SUPPORT THE GAME ON PATREON:
https://www.patreon.com/RiftDivision

---------------------

Chicken head stabilisation video:
https://www.youtube.com/watch?v=_dPlkFPowCc

---------------------

#devlog #gamedev #unity #multiplayer #fps

显示更多
0 注释 sort 排序方式
脸书评论

下一个

自动播放