watermark logo

次に

自動再生

FPS1.6 Adding Friction to the Movement. Unity3D FPS Game Design Tutorial.

1 ビュー • 10/12/24
シェア
埋め込む
121gamers
121gamers
14 加入者
14

Getting rid of that slippery running on ice feeling to the game. Also you guys get to learn from my mistake and know why Time.deltaTime is important.

Got a questions, problems, glitches? Get help here:
http://forum.unity3d.com/threa....ds/126207-ETeeskiTut

reference to the code up to FPS1.16:
http://forum.unity3d.com/threa....ds/115330-ETeeskiTut

Unity Engine used in accordance to the Unity3D End User License Agreement, found here:

http://unity3d.com/unity/unity....-end-user-license-3.

もっと見せる
0 コメント sort 並び替え
フェイスブックのコメント

次に

自動再生