watermark logo

下一个

自动播放

FPS1.6 Adding Friction to the Movement. Unity3D FPS Game Design Tutorial.

1 意见 • 10/12/24
分享
嵌入
121gamers
121gamers
14 订户
14

Getting rid of that slippery running on ice feeling to the game. Also you guys get to learn from my mistake and know why Time.deltaTime is important.

Got a questions, problems, glitches? Get help here:
http://forum.unity3d.com/threa....ds/126207-ETeeskiTut

reference to the code up to FPS1.16:
http://forum.unity3d.com/threa....ds/115330-ETeeskiTut

Unity Engine used in accordance to the Unity3D End User License Agreement, found here:

http://unity3d.com/unity/unity....-end-user-license-3.

显示更多
0 注释 sort 排序方式
脸书评论

下一个

自动播放