How I Made a Satisfying FPS Controller
In this video, I build a satisfying FPS Controller with procedural animations.
Starting in 2022, I will learn how to become a Unity game developer. My first step on this journey is to build an FPS Controller that feels satisfying and well polished. The controller will need animations that respond to the player's movement to give immersive gameplay. I also will need to learn how to share my progress on Youtube.
------ ⭐ Use this Playlist for the tutorials I used in this video ⭐ ------
https://www.youtube.com/playli....st?list=PLrMEhC9sAD1
----- Tutorials I referenced -----
- FIRST PERSON MOVEMENT in Unity - FPS Controller
- Unity 3D Multiplayer FPS Tutorial 06 - Weapon Sway
- FPS Tutorial Series #15 - Rotational / Tilt Sway - Unity 2019
- How to make ALL kinds of GUNS with just ONE script! (Unity3d tutorial)
- Weapon Recoil Script - How To Make Procedural Recoil In Unity
- Realistic Sniper Shooting: Bullet Drop - Unity Tutorial #1
- Unity Create a Game Series (E16. weapon effects) (Muzzle Flash)
- PAUSE MENU in Unity
----- Low Poly FPS Weapons Pack -----
https://assetstore.unity.com/p....ackages/3d/props/gun
VIDEO CHAPTERS
00:00 Intro
00:22 Player Movements
02:05 Procedural Gun Movement Animations
03:29 Procedural Shooting Animations
04:10 Outro
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